The Joker in Injustice 2

Don’t Kill the Joker

I wouldn’t have expected to be so enthralled by the plot of a DC comics fighting game by the Mortal Kombat devs, but here we are. I played Injustice: Gods Among Us when it was free on PSN and found myself pleasantly surprised by the story. Ever since reading Kingdom Come and watching the Justice League cartoon, I’ve thought about the argument that killing the Joker (or some other villain) […]

Screenshot of Horizon: Zero Dawn

Play, Don’t Tell: Horizon vs. Zelda

I’m having a lot of fun with Horizon: Zero Dawn, and I am also a big fan of game narrative, but sometimes there are just too many words. Today I’m going to compare the design styles of the new Zelda: Breath of the Wild and the aforementioned Horizon. Specifically, how they use (or don’t use) voiced narration to lead the player. In the first few minutes of Horizon: Zero Dawn’s gameplay, the protagonist, […]

Incrementalism

I try to improve myself a little bit every day. I’ve heard the “get 1% better every day,” “take baby steps,” “kaizen method” spiels, but I’ve never been one for vague metaphoric mantras. I prefer “incrementalism.” I’m currently the happiest I’ve ever been in my life. The reasons are manifold but tiny. I don’t know if my happiness will last forever, or even much longer, but I can say with confidence […]

Among Thieves

Among Thieves – A Mass Effect Interactive Fiction Tale

I’ve been sitting on this for a while, but I thought I’d share it now that Mass Effect Andromeda has been released. I wrote an interactive fiction story in the Mass Effect universe with the intention of using it for a portfolio piece for a game writing position, but managed to find game writing work without it. It’s a spec script, if you will, including voice over notes and cinematic […]

Man akin.

Stolen Identity

I was an empty shell, punctured and robbed. “I” was a bizarre concept. Who was I? I remembered a life—life in the biological sense. Eating, sleeping, fucking. Flashes of city lights and views through car windows. I knew what a car was. What a city was. But I didn’t know my city, or my car, or if I had a car, or if I could have a car. As I […]

Bugging the Writer

My time at this year’s Global Game Jam brought to light some lessons about game development. I’ve worked as a QA at BioWare on Mass Effect 2 and Dragon Age: Inquisition, and I know full well how many things get thrown on the chopping block in the twilight hours of development. I also know about how unexpected features get thrown in at the last second, to the chagrin of QA teams everywhere. […]

Pixels and Jams at the 2017 Global Game Jam

Over the past weekend, aspiring game devs from all over the world built games together from start to finish in a 48-hour period. And I was one of them. Edmonton was one of the many cities to host a space for jammers to meet up, form teams, and create cool stuff. We dreamed up ideas way too big for our britches, painstakingly crafted art and narrative and gameplay and music and […]

365-Day Challenge: Highlights

Now that I’ve finished up my writing prompt challenge, I wanted to go through all my stories and see what came out of it. Naturally, the prompts were all scrappy little first drafts, very loose, but nonetheless there were many that I kind of liked. For anyone wanting to read through my stories: I understand that 365 flash fictions is a big ask. I had family members tell me I wrote […]

6 Steps to Doing Your Own Writing Prompt Challenge

Last post I talked about my experience doing a 365-day writing prompt challenge. To sum it up, it was tough, but incredibly rewarding. Writing every day for a year helped me ignore my inner critic and just write like crazy without needing to spend minutes (or hours) staring at a blank page. It also results in a heck of a lot of little stories ripe for the ol’ polish-and-publish (I’m sure […]